Experience Fast Fun for Everyone! with UNO! Easy to pick up…impossible to put down. Play by matching color or number, or play an action card against your opponent.
When you're down to one card, don't forget to yell “UNO!” Contains 108 cards and instructions. For 2 to 10 players. Ages 7 and older.
When paying Uno, players attempt to play a card by matching its color, number, or word to the topmost card on the discard pile. If unable to play, players draw a card from the draw pile, and if still unable to play, they pass their turn. Wild and special cards spice things up; with colour changes, extra cards and change of direction of play. Don’t forget to say “Uno” when you are down to 1 card in your hand – if an opponent says it first you draw more cards.
First person to play all their cards wins! How to play clip HERE
The deck consists of 108 cards, of which there are twenty-five of each color (red, green, blue, and yellow), each color having two of each rank except zero. The ranks in each color are zero to nine, “Skip”, “Draw Two” and “Reverse” (the last three of these being classified as “action cards”). In addition, the deck contains four each of “Wild” and “Wild Draw Four” cards.
To start a hand of Uno, seven cards are dealt out to each player, and the top card of the deck is flipped over and set aside to begin the discard pile. The player to the dealer’s left plays first, unless the first card on the discard pile is an action or Wild card (see below). On a player’s turn, he/she must do one of the following:
- play a card matching the discard in color, number or symbol
- play a Wild card, or a playable Wild Draw Four card (see restriction below)
- draw the top card of the deck
If a player chooses to draw the top card of the deck, and that card is playable (it matches the discard, or is a playable wild card), then the player may (but need not) immediately play that card.
Play proceeds clockwise around the table.
Action and Wild cards have the following effects:
|Card||Effect when played from hand||Effect as first discard|
|Skip||Next player in sequence loses a turn||Player to dealer’s left loses a turn|
|Draw Two||Next player in sequence draws two cards and loses a turn||Player to dealer’s left draws two cards and loses a turn.|
|Reverse||Order of play switches directions (clockwise to counterclockwise, and vice versa)||Dealer plays first; play proceeds counterclockwise|
|Wild||Player declares next color to be matched (may be used on any turn even if the player has matching color)||Player to dealer’s left declares first color to be matched, then plays normally|
|Wild Draw Four||Player declares next color to be matched; next player draws four cards and discards the declared color. May be legally played only if the player has no cards of the current color; Wild cards and cards with the same number or symbol in a different color do not count.||Return card to deck, shuffle, flip top card to start discard pile|
- A player may draw a card from the deck even if that player has a playable card.
- If a player chooses to draw a card and the drawn card is playable, the player has the option of either keeping it or playing it immediately (as part of that turn).
- If a player chooses to draw, the player may not play any card (other than the drawn card, if playable) on that turn.
- A player may play a Wild card at any time (even if that player has other playable cards).
- A player may play a Wild Draw Four card only if that player has no cards matching the current color (the player may have cards of a different color matching the current number or symbol or a Wild card). A player who plays a Wild Draw Four may be challenged by the next player in sequence (see below).
- If the entire deck is used during play, the top discard is set aside and the rest of the pile is shuffled to create a new deck. Play then proceeds normally.
- It is illegal to trade cards of any sort with another player.
A player who plays his/her next-to-last card must call “Uno” as a warning to the others.
The first player to get rid of his/her last card (“going out”) wins the hand and scores points for the cards held by the other players. Number cards count their face value, all action cards count twenty, and Wild and Wild Draw Four cards count fifty. If a Draw Two or Wild Draw Four card is played to go out, the next player in sequence must draw the appropriate number of cards before the score is tallied.
The first player to reach five hundred points is the wins Uno.
- If a player lays down his/her next-to-last card without calling “uno” and is caught before the next player in sequence takes a turn (draws a card from their hand, draws a card or touches the discard pile, depending on interpretation), he/she must draw two cards. If the player is not caught in time, or remembers to call “uno” before being caught, he/she suffers no penalty.
- When a Wild Draw Four card is played, the next player in sequence has the right to challenge it if he/she believes the player has one or more cards in the current color. The challenged player privately shows his/her cards to the challenger. If the challenge is invalid, the challenger draws six cards and loses a turn; if it is valid, the challenged player draws four instead. Regardless of the outcome, the Wild Draw Four remains on the discard pile, and the color named by the player who used it remains in effect.
Fantastic Travel game! Try using the German rules for Uno, takes it to a whole new level of crazy! Playing a 0 makes you swap hands with a player of your choice. Draw 2 can be played by any other player on top of an existing draw 2, out of sequence. Playing an Uno Double sided card makes everyone swap hands in the direction of play. An Exact copy of a number card (color and number) can be played by any other player out of squence BEFORE the next player has played their card.
|Number of Players||
$41 - $60, 4 + Players, Adult 18+ Games, Card Games, Party Games, Top Sellers$49.95
$100 and up, Statues, Whats Hot$239.99