Catan: Traders & Barbarians Expansion

Catan: Traders & Barbarians Expansion
  • Settlers of Catan: Traders & Barbarians Expansion
    Settlers of Catan: Traders & Barbarians Expansion
  • Settlers of Catan: Traders & Barbarians Expansion
    Settlers of Catan: Traders & Barbarians Expansion

$75.00

While expansion is the hallmark of “Seafarers”and “Cities & Knights” stands out because of its intricacy, “Traders & Barbarians” is characterized by variation.
Requires the Catan Base Game to play.  It is also the first expansion that allows for a 2 player game, and can be upgraded to 5-6 players using the Traders & Barbarians Extension.

 

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Catan: Traders & Barbarians Expansion

In Catan: Traders & Barbarians Expansion well-tried variants such as “Catan Event Cards,” “Harbormaster,” and “Catan for Two” offer alternatives for customizing the game to your own needs. In addition, the 2-player variant allows you to play the Base Game as well as all scenarios of this expansion against only one opponent.

Over the course of a campaign with five scenarios, the story is told of how things develop on Catan after the first settlements and cities are built.

As the “Fishermen of Catan,” we experience how fishing not only adds to the menu but also opens up completely new tactical possibilities.

In the second scenario, “The Rivers of Catan,” the rivers prove to be true lifelines. If you build roads and settlements adjacent to the rivers, you can easily make a fortune. If you arrive too late, you may well become a poor settler and have a hard time trying to get rid of this disadvantage.

In the third scenario, nomads have settled in the oasis. Since they are lacking wool and grain, they send out caravans to barter for the coveted resources. Of course, everybody wants to profit from the “Caravans,” but sending the caravans to one’s own settlements isn’t all that easy.

Catan’s wealth doesn’t go unnoticed. And thus it doesn’t take long until the “Barbarian Attack” descends upon Catan’s coasts. Now it is imperative that the Catanians close ranks and train knights. The knights rally for battle – not altogether selflessly, because each captured barbarian is worth half a victory point.

The last scenario is titled “Traders & Barbarians.” The barbarians have been driven off, and now it’s time to repair the damage. Soon, Catan’s roads and paths are bustling with baggage trains – marble and glass must be delivered to the castle, sand to the glassworks, and tools to the marble quarry. Successfully carrying out a delivery is awarded with a victory point and gold. Unfortunately, some scattered barbarians interrupt the smooth flow of the transports…

 

Catan

Picture yourself in the era of discoveries: after a long voyage of great deprivation, your ships have finally reached the coast of an uncharted island. Its name shall be Catan! But you are not the only discoverer. Other fearless seafarers have also landed on the shores of Catan: the race to settle the island has begun!

The women and men of your expedition build the first two settlements. Fortunately, the land is rich in natural resources. You build roads and new settlements that eventually become cities. Will you succeed in gaining supremacy on Catan? Barter trade dominates the scene. Some resources you have in abundance, other resources are scarce. Ore for wool, brick for lumber – you trade according to what is needed for your current building projects. Proceed strategically! If you found your settlements in the right places and cleverly trade your resources, then the odds will be in your favor. But your opponents are smart too.

Setup includes randomly placing large hexagonal tiles (each showing a resource or the desert) in a honeycomb shape and surrounding them with water tiles, some of which contain ports of exchange. Number disks, which will correspond to die rolls (two 6-sided dice are used), are placed on each resource tile. Each player is given two settlements (think, houses) and roads (sticks) which are, in turn, placed on intersections and borders of the resource tiles. Players collect a hand of resource cards based on which hex tiles their last-placed house is adjacent to. A robber pawn is placed on the desert tile.

Points are accumulated by building settlements and cities, having the longest road and the largest army (from some of the development cards), and gathering certain development cards that simply award victory points. When a player has gathered 10 points (some of which may be held in secret), he announces his total and claims the win.

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