Mage Master

Mage Master
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  • Mage Master
    Mage Master
  • Mage Master
    Mage Master
  • Mage Master
    Mage Master
  • Mage Master
    Mage Master
  • Mage Master
    Mage Master
  • Mage Master
    Mage Master
  • Mage Master
    Mage Master
  • Mage Master
    Mage Master
  • Mage Master
    Mage Master
  • Mage Master
    Mage Master
  • Mage Master
    Mage Master

$50.00 $25.00

Mage Master by Nick Hatzipantelis
Mage Master is a role playing game where you as a magic caster quest for the ultimate magic that is contained within the ancient arch mage's tomb.

Starting out as a basic wizard with only limited magic ability. You travel the land in search of means to increase your power.

There are magic ingredients to collect to cast your spells, terrible creatures to overcome, strange and mysterious people to meet and powerful magic items to find.

You can train to become a sorcerer. Sorcerers are able to cast more powerful magic. Eventually you can learn enough to become a great mage.

Battle the other players in this race to become the master of all mages and be known henceforth as the Mage Master.

Mage Master is an Australian made and owned game! Show some support for Aussie designers and buy a copy of this excellent roll playing strategy game today!

Purchase this product now and earn 3 Points!

In stock (can be backordered)

Mage Master

Mage Master by Nick Hatzipantelis

Mage Master is a role playing game where you as a magic caster quest for the ultimate magic that is contained within the ancient arch mage’s tomb.

Starting out as a basic wizard with only limited magic ability. You travel the land in search of means to increase your power.

There are magic ingredients to collect to cast your spells, terrible creatures to overcome, strange and mysterious people to meet and powerful magic items to find.

You can train to become a sorcerer. Sorcerers are able to cast more powerful magic. Eventually you can learn enough to become a great mage.

Battle the other players in this race to become the master of all mages and be known henceforth as the Mage Master.

Mage Master is an Australian made and owned game! Show some support for Aussie designers and buy a copy of this excellent roll playing strategy game today!

We hope you enjoyed having a look at Mage Master by Nick Hatzipantelis and thanks for coming to visit,

THE BOARD GAME REPUBLIC!

Additional Information

Weight 1500 g
Dimensions 32 x 6 x 23 mm
Age

Number of Players

Playing Time

Staff Reviews

Quick Play Rules

See 'Reviews' on the Tab to the right

2 reviews for Mage Master

  1. Nick Hatzipantelis is an Australian Game designer. We love to see Aussies making games here so show Nick and is team some love and get a copy of Mage Master today!

  2. Quick Play Rules

    To speed up the game we came up with these house rules:
    * Starting HPMax 15 (enough to move fast but not enough to jump across the rivers)
    * +1 Attack and +1 Defence
    * 700 gold
    * Start at Sorcerer level (no need to sacrifice items but still need to visit the Magic School. Alternatively you can skip the Magic School but i recommend keeping it in otherwise you can cast lvl 4 – 6 spells immediately)
    * Remove the card “Charity” from the road deck (i personally sacrificed mine to the Five Winds)
    * Each monster killed will also give you a bonus 50 gold
    * Your full “Shard Belt” cannot be stolen or destroyed (but the shards inside can)
    * Remove the PvP (player vs player) aspect. This keeps the game wife/girlfriend friendly. Some of the spells are quite harsh from the Swamp. They have the ability to remove friendships. (Alternatively the pvp is quite fun and you may need to make your own rules for some spells EG instead of destroy items they lock the item out for D6 turns etc)

    Other cards i removed were the Witch in the Swamp Deck that gives you the ability to basically make any land type a road. You ALWAYS pick water and you will win 102% of the time.

    There’s a card in the road deck which lowers HPMax by 6. Remove. Burn. Remember how to smile again.

    I recommend playing this game in all its 10+ hour glory. Find some like minded people (not friends because they wont all be by the end of the game – “i can’t believe you destroyed my full shard belt!) and make a day of it, but the rules above will make it into a 2 hour game. (or less with the witch).

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